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- ================================================================
- Title : URBAN2.WAD
- Author : Bill Zimmerman
- Email Address : wzimm@u.washington.edu
-
- Misc. Author Info :
-
- Description : Deathmatch level set in a Bladerunner-inspired
- seamy urban core. Fight in the open streets,
- seek refuge in buildings, duck through dark
- alleys, and ambush your opponent in an abandoned
- subway station. This level has lots of detail
- with new sprites, flats, wall textures, and
- graphics. Cool lighting effects, a super shotgun
- armory, lots of dark corners, a pit trap, neon
- signs, city skyline and more. Extensively
- playtested and refined. Weapons are strategi-
- cally placed and building layout punishes players
- for camping in one spot too long. Non-cooperative
- exit. (Bring your hardware--the map itself is
- fairly small for deathmatches with plenty of
- contact, but the open design of the city has a
- fair number of visplanes). Music is borrowed from
- Map08 of Doom2. Zipfile includes DeuSF for a
- clean install with no filmy residue like other
- PWADs.
-
- Additional Credits to : Olivier Montanuy, for DeuTex & DeuSF
- Jeff Rabenhorst, for Edmap
- id Software
- L.A.'s graffiti artists
- Sheaf Stout
- The playtesters: Matt Hoehnen, Shawn Smith,
- Josh Yockey
-
- E-Z Installation:
-
- Unzip the files into your DOOM2 directory and run INSTALL.BAT
- DeuSF will append the required sprites and flats from DOOM2.WAD
- to URBGFX.WAD. Your DOOM2.WAD is *not* modified. Alternate method
- if you have DeuTex: use DeuTex -merge URBGFX.WAD to add the
- graphics to your DOOM2.WAD. This is fast and requires little
- disk space but modifies DOOM2.WAD. Restoration of DOOM2.WAD is
- easy with DeuTex -restore. Safe for kids.
-
- After installation, run Doom2 thusly:
- doom2 -file urban2.wad urbgfx.wad
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map01
- Single Player : Sure - Ultra Violence will challenge even the
- best solo players (No, there's no Cyberdemon)
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes - Skill 1-3 has all weapons except BFG and
- chainsaw, a supercharge sphere, and fewer
- monsters. Skill 4 is slimmer on ammo, includes
- a berserk box, chainsaw, and enough foes to make
- it interesting for solo play.
- New Sounds : No
- New Music : Lifted from Map08
- New Graphics : New sprites, flats, wall textures, sky
- Demos Replaced : Make your own!
-
- * Construction *
-
- Base : Built from scratch - a few Doom2 graphics
- borrowed and modified
- Build Time : A while
- Editor(s) used : Edmap, IDBSP, Dview250, DeuTex, DeuSF
- Known Bugs : Blown thugs?
-
-
- * Copyright / Permissions *
-
- You may distribute these files freely on any media, provided they are
- unmodified and this text file is included. If you want to use components
- of URBAN2.WAD or URBGFX.WAD for future levels, drop me a note.
-
- Like it? Hate it? Comments are welcome.
-
-
- * FTP sites *
-
- ftp.cdrom.com and mirrors
- ftp.u.washington.edu/public/zoroaster/
-
- * Future plans *
-
- »How 'bout adding some redefined sprites of police and/or armed security
- drones ("Miscreant, HALT!") for target practice? Heck, why stop there--why
- not a full Bladerunner theme conversion? Any takers? ;)
-
- »Until Quake arrives, Doom needs exhaust-belching, gas-guzzling, wide-tired,
- motorcycles to do battle upon. Try running around the streets on this pwad
- with -turbo switched on and you'll get the idea. Now imagine chasing your
- opponent down a long straightaway at 150mph with a side-mounted chaingun...
-
- ---
-
- "Hold out baits to entice the enemy. Feign disorder, and crush him."
- -- Sun Tzu on The Art of War
-
-